After students finish their immersion semester, they put their newfound collaboration skills to use on semester-long projects. Each project course challenges teams of interdisciplinary students to produce working artifacts and playable prototypes. In the tradition of CMU, the emphasis is on making real things that work. A typical project covers an entire semester and is built around a student team, a faculty supervisor and a client representative.
Student Projects 2020
The idea behind AI playtesting is to use AI agents to playtest and subsequently help balance card games.
Ram Iyer - Producer / Programmer
Siqi Wang - Programmer
Danny Kuo - Programmer
Ziheng Xiao - Game Designer
The idea behind AI playtesting is to use AI agents to playtest and subsequently help balance card games. A trained AI agent can go through hundreds of thousands of iterations of the game and identify dominant strategies to win the game. This can provide valuable statistics to a game designer and help make educated game design decisions.
August Wilson Cycle
A 2D + AR mobile app that will help guests learn more about history and culture found in August Wilson’s works.
Hyoeum Kim- Producer
Xinran (Shera) Zhan- Artist
Yifan (Gloria) Deng- UI/UX Designer
Zoltan Jing- Programmer
Em Tyminski- Artist
Ralph Vituccio- Instructor
Mike Christel- Instructor
We aim to create a 2D + AR interactive experience that will help guests learn more about as well as connect with the people and culture found in August Wilson’s works, by engaging the guest with the Hill District August Wilson lived in and used as an influence to write about.
Redesigning the ETC Festival for Virtual Worlds
Jack McClain- Producer
Beck Wolfinger- Designer
Annie Huang- Designer
Cara Chen- Artist
Jim Liu- Programmer
Alan Zhang- Programmer
Shirley Saldamarco- Instructor
Dave Culyba- Instructor
Our team, CloudWorks, consists of Designers, Artists, and Programmers dedicating their fall semester to revisualizing the ETC Festival in this new remote world.
With Covid-19 keeping all of us working remotely, we are unable to hold the traditional ETC Festival that we know and love. Our team is responsible for redesigning that experience into a remote presentation format that keeps the core of what makes the festival so successful and special.
In partnership with Boston Dynamics, aims to explore and create an entertaining experience for the robot Spot.
Shelley Xiao- Producer
Amelia Xi Li- Experience Designer / Assistant Producer
Arnav Banerji- 3D Artist
Yang Lei- Game Designer
Tyler Thompson- Programmer
Yoli Shen- 2D Artist
Carl Rosendahl- Instructor
Scott Stevens- Instructor
HotSpot is an ETC project in partnership with robotics company Boston Dynamics. BD would like to change people’s ideas of what robots can do.
BD wants the general public to be more comfortable interacting with their Spot robot, a nimble robot designed for various industrial purposes including leak detection, gas detection, and thermal inspection.
Therefore we want to leverage Spot’s mobility and dog-like appearance to build a game where Spot not only interacts with the physical space but also connects with humans emotionally to help BD explore Spot’s potentials of entertainment and human interaction.
An interactive project about educating frontline healthcare workers on hand hygiene.
Huixin Luo- Project Manager / Interactive Designer
Sitong Chen- Lead Artist / Assistant Producer
Lai Wei- UI/UX Designer / Interactive Designer
Namrakant Tamrakar- Programmer
Yue Yuan- UI/UX Designer
Mia Zhang- UI/UX Designer
Carl Rosendahl- Instructor
Scott Stevens- Instructor
We are team HygieneCare. Working with Allegheny Health Network, HygieneCare is an interactive project about educating frontline healthcare workers on hand hygiene. Our goal is to educate nurses to wash hands more frequently, follow the hand hygiene protocols, and raise awareness of the importance of hand hygiene and achieve a behavior change.
A web game for picoCTF 2021 cybersecurity contest as a wrapper for the CTF challenges.
Jiadai (JD) He - co-producer, technical artist
Liangzheng Luo - co-producer, game designer
Andrew McLamb - game designer
Chonghui (Aiden) Sun - programmer, game designer
Tianheng (Evelyn) Sun - 3D artist
Muzi Wang - programmer
Team HyperPickle is working with CyLab Security and Privacy Institute at Carnegie Mellon University to create an interactive web-based game for the picoCTF 2021, a two-week competition where middle school, high school, and college students are challenged with cybersecurity questions. The game will be oriented around delivering a fun, engaging experience to attract a wide range of demographics to join the competition, and encourage them to answer questions created by domain experts. The game features the ability to exchange resources and make friends while exploring the cosmos.
Ignition is an animation studio team working on a short animated adaptation of the Chinese story “High Mountain and Flowing Water”.
Rong (Rosy) Fu - Character Artist, Concept Artist, Co-creative Director, Co-producer
Ayushman (AJ) Johri - Environment Artist, Co-creative Director
Ruchi Hendre - Rigger, Animator
Qiyi (Chelsea) Tang - Environment Artist, Technical Artist
Ding (Isaac) Zhang - Technical Artist, Programmer
Keran Sui - Co-producer, Animator, Rigger
John Dessler, Ruth Comley, Mo Mahler, Ricardo Washington, Carl Rosendahl
Ignition is an animation studio team at Carnegie Mellon University’s Entertainment Technology Center working on a short animated adaptation of the Chinese story “High Mountain and Flowing Water”.
The story is about a zither (a stringed instrument) master, who played music inspired by lofty mountains and flowing water; broke his strings after the mountain recluse who knew the tune of his heart passed away.
We aim to bring the Chinese ink style painting aesthetic into our art style and create an authentic world using Unreal engine for production and rendering.
We received the pre-production materials from the previous animation studio team and we will also create a new pre-production package for the future team.
A highly interactive experience for middle school students that sparks interest in STEAM subjects.
Karen Xu- Producer / Sound Designer
Lawrence- Designer / Writer / Co-Producer
Saylee Bhide- Technical & Environmental Artist
Jamie Cui- Programmer / Co-Artist
Sherry Zhang- Designer / Programmer
Rongjia Li- Programmer
Shirley Saldamarco- Instructor
Mo Mahler- Instructor
Interactive Academy, in partnership with the minds behind Inanimate Alice, is setting out to explore how education can be delivered on the digital frontier. How can a textbook be fun, engaging, and interactive while still providing the knowledge necessary for students to learn and grow?
To this end, Interactive Academy is focusing on a highly interactive experience for middle school students that sparks interest in STEAM subjects. Combining this approach while leveraging lessons from the educators on the Inanimate Alice team, Interactive Academy aims to create a prototype for developers and educators that utilizes digital media to enhance educational experiences.
Mixthesia is an exploratory project focused on discovering intuitive interactions in VR that introduces novice musicians to sound mixing tools and concepts.
Pavan Paravasthu - Producer
Jianghao Hu - Programmer, Designer
Shiva Kannan - Lead Programmer
Pe-Yi Yi - UX/Interaction Designer
Brandon Badger - Technical Artist
Heather Kelley - Instructor
John Dessler - Instructor
Mixthesia is an exploratory project focused on discovering intuitive interactions in VR that introduces novice musicians to sound mixing tools and concepts. Sound mixing is an arcane craft performed in closed-off rooms for extended periods of time through a complex interface. By prototyping different visualizations and interactions for sound mixing, the project aims to ease the complexity of the traditional interface and demystify the craft.
We are Museum.Live and we are developing a kit that will allow the staff of 5 Museums to design and share virtual museum experiences with guests.
Angela Chen - Front-End Developer
Derek Chan - Producer
Grace Kang - Visual Designer
Kathryn Mae-Eiland - Asst. Producer, UX Designer
Ningshan Ouyang - Back-End Developer
Museum.Live is a 5 person interdisciplinary team building a platform that will allow museum staff to design and execute virtual museum experiences. These virtual experiences are conducted through Zoom and enhanced by a Website-based tool.
The team is executing off of the work that a 4 person interdisciplinary team, known as RKM, began this summer.
A discovery project for “exergaming”, which is about combining traditional exercise experience with gaming technology.
Michael Lu- Producer
Stefani Taskas- Programmer
I-Tung Chiang- Game Designer / Programmer
Aubrey Wu- UI/UX Designer
Simon He- 3D Artist
Ryan Zhang- Technical Artist
Heather Kelly- Instructor
Moshe Mahler- Instructor
Ricardo Washington- Instructor
We are Team ProtoChamp, a cross-disciplinary team of students from Carnegie Mellon University studying at the Entertainment Technology Center. We are on a discovery project for “exergaming”, which is about combining traditional exercise experience with gaming technology.
For this project we will start by taking a traditional exercise bike platform and explore new media experiences geared towards gamers. To do this, we will purchase or create a custom hardware solution to obtain bike speed, resistance, directionality, and more. This project will focus primarily on iterative content creation and designing engaging paradigms for exergaming.
An educational and promotional web experience to bring a broader understanding to the public on the Black girls’ lived experiences.
Max Xu - Programmer
Kuan Chen - Programmer
Minz Cai - UI/UX designer, Artist
William Jin - Producer
Ricardo Washington - Instructor
Mike Christel - Instructor
Team Voicers is a four-person team of designers and programmers from Carnegie Mellon University’s Entertainment Technology Center (ETC). We are working together with Black Girl Equity Alliance to create an educational and promotional web experience to bring a broader understanding to the public on the Black girls’ lived experiences. Combining data visualization and storytelling, we are building this landing page as part of the online community which educates the audience and provides resources to help improve Black girls’ life in the long term.
A short interactive XR game/experience people can enjoy in their room.
Dongmeng Zhang- Producer
Feiyan “Doris” Zhang- Artist
Sally Im- Artist
Brendan Valley- Game Designer
Guimin Ren- Programmer
Ye “Leon” Wu- Programmer
Carl Rosendahl- Instructor
Thomas Corbett- Instructor
XRoom is a short interactive XR game/experience people can enjoy in their room. By utilizing the advantage of Edge Computing technology XRoom gives players/guests the opportunity to enjoy fast synchronous interactions and high quality visual effects without any powerful hardware in their hand.